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I affirm:
What does this pull request do?
Fixes a possible exploit in the quest logic that could allow players to bypass "breaking" their weapons if someone else were to spawn the NM. Added logic to ensure the player has the key item required
Steps to test these changes
Pop NM according to the quest as a player ready to fight NM.
Be present on a second character with the quest just freshly started.
Kill NM
Witness second character can complete quest.